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Kartrider l1
Kartrider l1












kartrider l1
  1. KARTRIDER L1 TRIAL
  2. KARTRIDER L1 LICENSE

KARTRIDER L1 LICENSE

Note that auto-boost is disabled for license tests, so you may have to get used to a bit of transition between license tests and standard races. At a certain level, you are also barred from being able to join Rookie lobbies, and must acquire the R license in order to continue joining Classic Mode speed lobbies. Speed lobby rooms in Classic Mode are also broken up by license categories (Rookie/R/元/L2/L1), so for example, L1 players can only join L1 and L2 (at a 50% reduced EXP/Lucci gain) lobbies, but cannot join Rookie/R/元.

kartrider l1

KARTRIDER L1 TRIAL

Licenses are required to freely access more difficult tracks in Time Trial and general rooms. They are broken up into the R, 元, L2, and L1 licenses the licenses have to be acquired in that order, and are separated by a few levels in order to give the player time to acquaint themselves with the game. The various license tests can be seen as a basic indicator of skill at the introductory levels of gameplay. This will allow you to take turns at higher speeds than if you tried to take a wide or tight line. Most standard turns can be addressed by thinking about the concept of "racing lines", which involves creating the largest possible radius when travelling in, through the corner, and out.Some examples of speed mode tracks with easily drift-able auto-zones include the following: In addition, you should think about the direction of the next drift you are taking after the auto-zone will be, and drift the opposite direction into the auto-zone this will give you a S-Charge worth of nitro bar fill which will ease the nitro fill requirement for your next drift (it's probably best to just watch a replay if you don't understand what I wrote). This is useful in keeping up your nitro usage up without needing to do standard drifts. You can start a drift before you head into an "auto-zone", which will automatically charge your nitro bar as you are travelling through it at high speeds.This will save you some energy over the long run, although you will be turbo tapping much, much less as you get more proficient in speed mode. You can activate Turbo Tap by holding your finger on the screen instead of rapidly tapping.Note that this feature does not work in license tests, so you will have to get accustomed to manually activating quick boosts while doing those. This will make it so your quick boost will automatically activate after a successful drift, rather than having to manually press the quick boost button each time. It is generally recommended to turn on the Auto Quick Boost setting, which can be found in Settings > Assistance.This will reduce the amount of speed loss. When attempting to drift, hold down a direction button before pressing the drift button.I will ultimately break this up into a lot of different sections, but the biggest divider, in my opinion, is the splitting into two groups: pre-L1 License, and post-L1 License. There is a massive spectrum of skill among the player base, and a lot of different features that help better categorize where you may lie among the grand scheme of things. While there are some in-game collectables centered around skill such as time records, licenses, specific titles, and ranked mode rewards, most of the play time (for speed mode at least) is centered around improving yourself as a player, rather than the account you are playing on. KartRider Rush+ is a game largely focused around intrinsic motivation rather than extrinsic there aren't any big tangible rewards for beating certain sections of story mode, or getting good times on tracks. This post is preceded by Part 1/3 - Basics and continued in Part 3/3 - Tiers System.














Kartrider l1